We're switching engines


Hi, everyone!

It's been a long time since we've posted a devlog here. We have been busy in the mean time. Although, not as much with Corpsefall as we'd like. After struggling for a long time with Unity, the engine we were working with we've made the tough decision to leave some of our progress there and switch to a different engine. We're making the switch to Godot

Why Godot?

This question has a lot of answers and some of them will be my own personal opinions so let's get into some of them but take them with a grain of salt.

  • Godot has a more intuitive and easy to use UI system compared to Unity
  • Godot handles Pixel Art and scaling better than Unity.
  • Godot's GDScript is easier for writing small contained scripts that we need.

I could list some more things but I'd just be bashing Unity at that point. As someone who started game development with Unity and is most comfortable with C#, this was a tough choice. I only had some small game jam experience with Godot before this so I had to test some things out before committing to Godot. However I believe we've made the correct choice. In the last week we have made good progress towards getting to where we were. We'll be back to adding new features in no time. 

I hope I don't forget to post more devlogs when that happens :P

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Comments

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Hey! Your discord link is dead. I tried the link on your twitter and the link is also dead.

Hey, thanks for letting me know! Looks like I had a short-term invite posted everywhere, but I’ve fixed that now. :D

https://discord.gg/XgVJ4yyVCs