an introduction


Hi, everyone!

For the past five months, I've been working on a little game titled Corpsefall. It's been going well, and I've posted updates and discussions on a Discord community I'm a part of as well as Twitter, but there's a wider world to share this adventure with and my Itch.io board has been woefully silent till now!

How about an introduction? Cozy on up to my devlog fire and allow me to spin you a yarn... Okay, actually, the game isn't that hard to explain. Let's break it down in bullet point form:

What is Corpsefall?

  1. Guess what? You're a dang witch.
  2. Guess also what? You're broke as heck and have moved to a place called Corpsefall to make your fortune!
  3. Wouldn't you know it though, Corpsefall is a shanty town, and also broke as heck.
  4. Looks like you'll need to harvest resources, craft your wares, and sell them to make that dough, then build the town up from nothing.
  5. Let's throw some townspeople into the mix! They're a weird lot, and you're gonna meet them all.

             
  6. Make some friends, man! 
    • Maybe help that insecure Duopus find her inner sea monster
    • I hear the Arena Master is looking for blood, just a pint or two
    • Rule of threes, baby! The point is, there are a bunch of people to meet, help, and email
  • Oh, what's that? Email? You read that right. Corpsefall isn't your typical RPG/Farming Sim, it's also an operating software.

  • "That doesn't make sense!" you exclaim, and yeah, you're right. Check out the screenshots, cause they illustrate it better.

  • Drag those townspeople around your desktop, they don't mind
  • Town upgrades install more townspeople and unlock things to do like
    • gardening 
    • arena running
    • dungeon diving
    • and more

  • Right, email. You've got a little mail center app! Use it to chat with the townspeople, fulfill requests, and hand out reaction icons

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